2011/7/21 William Tanksley, Jr <wtanksle...@gmail.com>

> Raphael Langella <raphael.lange...@gmail.com> wrote:
> > Sorry for answering myself, but I just have a much better idea. If we
> don't
> > want players to micro-manage their skill level progress, let's just
> remove
> > it. We hide it and make it irrelevant.
>
> That's a great point.
>
> > you.skill internally gives the desired precision, but we just display the
> > integer. We use a discrete display for a continues scale, like we do
> > everywhere else in the game.
> > You can't micro-manage your skill levels and you don't have to.
>
> Sounds like a "win", all around.
>
> I really do appreciate how Crawl generally requires low attention
> devoted to skills. It's hard to go back to games like ADOM and ToME2,
> where you actually have to think about which skills you want to build.
>
>
have put a more detailed proposal on the
wiki<https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:skills:fuzzing>
.
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