Raphael Langella <raphael.lange...@gmail.com> wrote: > Sorry for answering myself, but I just have a much better idea. If we don't > want players to micro-manage their skill level progress, let's just remove > it. We hide it and make it irrelevant.
That's a great point. > you.skill internally gives the desired precision, but we just display the > integer. We use a discrete display for a continues scale, like we do > everywhere else in the game. > You can't micro-manage your skill levels and you don't have to. Sounds like a "win", all around. I really do appreciate how Crawl generally requires low attention devoted to skills. It's hard to go back to games like ADOM and ToME2, where you actually have to think about which skills you want to build. > Raphaël -Wm ------------------------------------------------------------------------------ 10 Tips for Better Web Security Learn 10 ways to better secure your business today. Topics covered include: Web security, SSL, hacker attacks & Denial of Service (DoS), private keys, security Microsoft Exchange, secure Instant Messaging, and much more. http://www.accelacomm.com/jaw/sfnl/114/51426210/ _______________________________________________ Crawl-ref-discuss mailing list Crawl-ref-discuss@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss