I think this is not the only scope note where one refers to instances that 
should better be modelled by a sub class. On the other hand it is a leading 
principle that one should not refer explicitly to subclasses in the definition 
of a class. Maybe this is just an ideal and not followed in practice?
C-E

________________________________
Fra: Crm-sig <[email protected]> på vegne av Dominic Oldman via 
Crm-sig <[email protected]>
Sendt: onsdag 10. desember 2025 11:20
Til: George Bruseker <[email protected]>
Kopi: [email protected] <[email protected]>
Emne: Re: [Crm-sig] E24 Physical Human -Made Thing

Yes, my point was not about the difference but more about the scope note. The 
reason I brought this up is because I saw an example of the confusion and it 
made me wonder whether this came from a reading of the scope note.

D


On Wed, 10 Dec 2025 at 09:58, George Bruseker 
<[email protected]<mailto:[email protected]>> wrote:
Maybe a more useful way to say it is that it’s a class that allows you to talk 
about either a physical thing that is movable or that is not but does not yet 
allow you to talk about its relations such as being movable or not. For that 
further detail you need a more precise class.

George Bruseker, PhD
Chief Executive Officer
Takin.solutions Ltd.
https://www.takin.solutions/


On Wed, Dec 10, 2025 at 10:49 AM George Bruseker 
<[email protected]<mailto:[email protected]>> wrote:
Dear Dominic,

Yes this is as it should be. This class is the super set of the human made 
object and human made feature. As such its instances include both of its child 
classes’ instances. It represents what they share in common which is 
essentially being a physical kind of thing and being the kind of thing made by 
humans. It is also stated by the ontology that this then is from where you can 
begin to speak of representations. According to crm representations are only 
made by humans.

So if you need to talk about things that are movable you hop down to e22 and if 
you are needing to make statements about things that are features hop down to 
e25.

E24 is a class that likely isn’t invoked much directly but rather serves to 
support the representation of some things that are common in its child classes.

Linked.art takes the decision to not split the hairs about whether a thing can 
be moved or not (since ultimately anything likely could be moved with a little 
imagination) and uses e22. But for some e25 serves useful purposes for 
indicating the physical objects that inhere in other objects.

Is that helpful or addressing the direction of your question or did you have 
something else in mind?

Best

George

George Bruseker, PhD
Chief Executive Officer
Takin.solutions Ltd.
https://www.takin.solutions/


On Wed, Dec 10, 2025 at 10:17 AM Dominic Oldman via Crm-sig 
<[email protected]<mailto:[email protected]>> wrote:
Dear SIG,

The scope note for E24 says,

"This class comprises all persistent physical items of any size that are 
purposely created by human activity. This class comprises, besides others, 
human-made objects, such as a sword, and human-made features, such as rock art. 
For example, a “cup and ring” carving on bedrockis regarded as an instance of 
E24 Physical Human-Made Thing."

Is this right/misleading?

If it includes objects then why can't they be moved? The note includes items 
that might be considered objects - they are usually defined in E22 or E18  -  
items which have "physical boundaries that separate them completely in an 
objective way from other objects."  This explains the difference between a 
carving on a wall and a movable object. If the carving is cut out of the wall 
then it gets sound physical boundaries and can be moved.

Cheers,

Dominic





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