>   As per started in another thread, adding a fatigue stat
has some interesting ideas.
<snipped much away>

Fatigue seems like a good idea. I'd even extend it to items,
thus adding the need to repair stuff now and then. Which could
extend the use of smithery and such - put weapon in smithery
bench, use_skill smithery, repair partially your item, but you
risk destroying it if you unlucky!

Fatigue would then also influence WC, spell chance, things
like that - the more tired, the greated the chance to fail at
something.
Then we could add real beds, ie apply it, don't move for some
time, you rest faster :)

There's an old patch (not sure who got it, but i could just
send it on the list or post on SF - it's certainly broken)
that did add fatigue points, maybe we could get some ideas
from it.

Ryo

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