Le Mardi 6 Septembre 2005 06:37, Mark Wedel a écrit :
> 
>   While mental fatigue makes realistic sense, as said, for a playable game, 
> I'm 
> not sure it adds anything.
> 

It adds, but this is already taken into account, in a smart disguised way.

>   If I have to rest my character for 10 minutes every hour, that is just 
> annoying and doesn't really add much.  I just put my character in a safe 
> place 
> and go off and do something else.
> 
>   Or it means I sit my character around for a while before I save or whatever 
> else.
> 
>   The idea of physical fatigue is being discussed as a balancing issue (eg, 
> shouldn't be able to fly or swim all day).  I think there is some need to 
> balance that, and also apply same rule to other physical activities in the 
> game.

Agree: physical activity, right now, is the only main component not needing 
recharging.
I think we can consider mental fatigue is already taken into account in the 
fact you need
to reload your mana or pray for your grace to increase (btw, i think grace 
increases too easily for 
now, it's too easy to cast then prayer spell than pray 3 seconds then recast. 
This is non sense :p,
in role playing praying take at least 1/2 hour on games like add :D)

> 
>   I don't recall there being any issue of balance with characters being able 
> to 
> stay awake all the time, and thus, I don't see mental fatigue as something 
> that 
> is really needing fixing right now.

Well, may i speak about a particular player asking Mids to restore a backup of 
his character because
he felt aslept on keyboard and died of starvation the whole night, losing about 
50 levels :p

> 
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