Will you do this according to last china laws? (no more of 3hours mmorpg play
in a raw of character get serious malus)
Le Mercredi 31 Août 2005 09:07, Mark Wedel a écrit :
>  As per started in another thread, adding a fatigue stat has some
> interesting ideas.
>
>  Basic idea fatigue is a stat, that you ideally want low.

Basic and good :p

>
>  You get fatigue by doing strenous things (swimming, flying via skill,
>attacking, moving a lot).

Or just being awake ? or it will not be fatigue but stamina :)

>
>  You lose fatigue by resting - this can basically be measured by the
> character having an action and not actually doing anything.  Certain magic
> potions could also reduce fatigue.

apply bed to reality?

>
>  I'd suggest that movement speed should be redone under such a system -
>movement speeds would vary less, but that amount of fatigue you gain by
> moving is dictated by how much stuff you are carrying.
>

Short term is stamina regeneartion slower
Long term is indeed fatigue. :p

>  If not carrying much, you wouldn't get much fatigue - thus, a lightly
> equipped person could run around all day and not have to rest much.

Race dependent?

>
>  If you're near you wait limit, you'd get fatigue pretty often.
>
>  Running isn't covered special here - it would fall under movement, but
> that fact you move whenever you can when running basically means you'd
> never be resting at all, thus only gaining, never losing.
>
>  For certain skills, if your fatigue was too high, you could no longer use
> that skill (have to stop flying, may drown if swimming, etc).  Your max
> fatigue should perhaps be based on constitution and maybe level (don't get
> fatigued as much at higher levels).
>
>  for the normal case of just attacking/running around, one idea is when
> fatigue gets too high, your speed starts to go down, but at the same time,
> you start losing fatigue (in a sense, game is enforcing idea that you have
> to slow down). One way to handle this might be that if fatigue is so how,
> player doesn't get as much speed as they should, but loses some fatigue,

I'll say  this depend. I'll tell you get a malus to chances to hit. (virtual 
los of dexterity and in intelligence i'll say)

>
>  anyways, just random thoughts.
>

Other random thought.

Perhaps, a level high enough in fatigue will improve your spell regeneration
(you are in a semi conscient state, bringing you closer to your god)
Also a level high enough in fatigue could also be converted to some berserk
state (a fighter not resting for 3 days begins to get crazy, he fight like 
crazy (don't forget to include it's virtual los of dex for hitting chance), 
well he becomes like a butcher :D )
>
>
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Tchize (David Delbecq)
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