Todd Mitchell wrote:

Mark Wedel wrote:

One could argue that given the choice, you'd almost always want to fly over water than swim anyways.

I see that as an issue in itself - flying then becomes the preferred movement type. Now maybe if you were easier to hit with missiles when flying and/or also easier to push around (knockback code has modifier for friction I believe) it might be more attractive to swim sometimes. If you can't pick up things, are easier to hit and can get blow about then flying is a bit more balanced. If you got some cover when swimming it might make it even better.

Actually, I remember checking at that friction code once, it already does account for flying if I remember correctly.

Yes in most cases (like mountains) you would simply be stuck until you could fly again. If over shallow water you might be able to swim. If flying over deep water you would be in trouble - this is a good thing however I think - it means you better be careful flying over deep water. Flying over hostile terrain you would take the appropriate damage each turn until you could get off the terrain.

What do you mean by hostile? Do you mean like flying over a goblin or something?

Alex Schultz

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