Todd Mitchell wrote:
Alex Schultz wrote:
What do you mean by hostile? Do you mean like flying over a goblin or
something?
I meant landing on terrain that causes damage like cold or fire damage -
also for things like wasteland which or very high mountains which might
do damage too. I don't think you should be able to land on a goblin,
you would bounce to the nearest free space no? - it does raise the
question what happens if you run out of energy and drop into a crowded
room where there is no free space...
How often does that really happen?
One could argue the need for a ceiling height parameter, or to disallow flying
indoors (ceiling not high enough). But that would require updating a lot of maps.
Just a note, case you describe right now actually isn't that different when
you enter a map saturated with monsters - you will often just be put on top of
the monster.
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