On 9/26/05, Nicolas Weeger <[EMAIL PROTECTED]> wrote:
> When we'll have the new plugin system (*ponders sending in a
> search party for gros*), I'll extend the post office to send
> items to other players.

Was rednaxela doing something related to this (swig bindings)?

> I think it's not that hard actually:
> * sending player drops items on a some specific altar/square

I think a box would be the easiest, to impose weight limits.

...
> * items get teleported to a unique square in a global
> (unlinked probably?) map

A unique map could get messy.  I think it is cleaner just to use the
functions provided by the python plugin to store the items in a
seperate file.

...
> If many items are sent this way, then maybe the check on
> whether a player has or not items in the unique map could be
> skipped, and simply a message sent when items are sent.
> (because each time a player connects you need to open the
> storage map, check items for one having the right custom_name).

Again, using a file would probaly be cleaner imo.

> Also, there could be fun things to do with that:
> * pay item-price/10 + item-weight/10 for standard send, but,
> alas, probability to lose the item is ~10%
> * pay item-price, item is either sent or you get item-price *
> 5 indemnity (~1% chance)
> * delivery takes time

Just have items randomly "get lost" for a period of time, but allow a
decent amount of cash to be dumped on "first class" delivery of some
sort.

> * receiving player pays some fees based on distance between
> the 2 post offices (hard to compute distance, though)

Hmm, courrupt post offices in some areas, maby.

--
Andrew Fuchs

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