> A unique map could get messy.  I think it is cleaner just to use the
> functions provided by the python plugin to store the items in a
> seperate file.

Pretty hard to save items. Would need to call the store/load functions,
messy too :)
A map with unique tile lets the game handle the messy details itself...

> Just have items randomly "get lost" for a period of time, but allow a
> decent amount of cash to be dumped on "first class" delivery of some
> sort.

No, definitely lost :)
"lost in a dragon crash, sorry"

Ryo

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