On 19/10/05, Brendan Lally <[EMAIL PROTECTED]> wrote:
> On 10/19/05, Anton Oussik <[EMAIL PROTECTED]> wrote:
> > When activated the wraith becomes invisible, stealthy, can move
> > through walls, and can not cast spells, or hold items in inventory
> > (except invisible ones of course), The only attack then avaliable is
> > wraith touch, which deals ghosthit, depletion, drain, and life
> > slealing.
> >
> > Without clothes wraiths are not very strong, so I do not see how it
> > will make them overpowered. Running for the nearest wall will often be
> > the best choice, only preying on the weak, but that will be the only
> > way of surviving, since you would die from three hits by a powerful
> > monster, if you can not life steal them as fast as they are hitting
> > you.
>
> Will direct attacks hit wraith stood in a wall (like they do in ADOM
> with ghosts)?

I believe they will with the current code. I have killed monsters
stuck in walls before.

> Will rings/amulets remain wearable?

No. They can not pass through walls as they are, and therefore you can
not take them with you. I say again, nothing worn, nothing carried. If
it shows up in inventory, you can not take it with you.

> I'm inclined to say that at least there should be a /big/ hit points
> penalty as well (maybe 50% - though with a small ac bonus too ?)

Create a naked wraith, try using it to fight something, and say that again.

> > While in this mode the wraith ca not pick anything up, or interact
> > with the environment, like push switches, buttons, or anything like
> > that.
>
> Ok, so their weight would have to be zero too.

I am not sure the server will like that, but yes, essentially.


> Would you change the face as well, to give some clue they are in this mode?

Being invisible will change the face automatically. It will be like
wearing god finger.

> > This would also mean players can not take stuff out of treasure
> > rooms... they can get in, fly though it, and then walk out again
> > leaving treasure behind. They would not be able to steal it without
> > completing the quest.
>
> You need to deal with switching out of this mode inside the treasure
> room (you try to adress this later)

I think I do.

> > Also you should not be able to go into void squares to get to other
> > "floors" or mechanic sections of the map. You should be able to apply
> > exits though, to get around between maps.
>
> not all boulder layouts are seperated by squares with no tiles on.

True, but I do not see this as a huge problem if sometimes you can
wander into a mechanism. x-ray vision allows you to see many of them,
and that is not much of a problem.

> > There is howerver a case of the player going into the mode sneaking up
> > to a switch opening treasure room, and then taking it out. The only
> > way out of this I see is to only provide one way of leaving the mode
> > once entered: by visiting some well defined set of points (like an
> > altar of devourers, or a graveyard to posess a new body). This way it
> > will be impossible for a player to either cheat in the quest or help
> > other players cheat.
>
> Alter of devourers might work, but there are maps that have alters in
> dungeons, and these might get placed in areas where a player could get
> stuck.
>
> Also what about a wraith that doesn't worship devourers?
>
> There are similar issues with graveyard placement, plus it is a little
> illogical that a graveyard corpse should work, but a 'fresh' one
> should not.

Yes, I dislike both examples I gave myself. It seems something new
needs to be introduced into the game, and placed around towns to allow
wraiths get new bodies. Something not already found anywhere.

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