On 10/19/05, Anton Oussik <[EMAIL PROTECTED]> wrote:
> On 19/10/05, Brendan Lally <[EMAIL PROTECTED]> wrote:
> > Will rings/amulets remain wearable?
>
> No. They can not pass through walls as they are, and therefore you can
> not take them with you. I say again, nothing worn, nothing carried. If
> it shows up in inventory, you can not take it with you.

Ok, this is stricter than what  I thought you were describing originally.

> > I'm inclined to say that at least there should be a /big/ hit points
> > penalty as well (maybe 50% - though with a small ac bonus too ?)
>
> Create a naked wraith, try using it to fight something, and say that again.

A lvl 100 wraith with high level karate is still reasonably powerful.

> > > While in this mode the wraith ca not pick anything up, or interact
> > > with the environment, like push switches, buttons, or anything like
> > > that.
> >
> > Ok, so their weight would have to be zero too.
>
> I am not sure the server will like that, but yes, essentially.

If it weren't then it would be possible to set off buttons (unless you
special case them).

> > Would you change the face as well, to give some clue they are in this mode?
>
> Being invisible will change the face automatically. It will be like
> wearing god finger.

Yes, my eyes skipped over the word invisible there....

on a related but tangential point, would it be possible to make
invisible characters appear on their controller's screen? I am
thinking with the face having a medium alpha value, so that it appears
to be partially seethrough. I often find it hard when controlling an
invisible character to know where they are.

> > > Also you should not be able to go into void squares to get to other
> > > "floors" or mechanic sections of the map. You should be able to apply
> > > exits though, to get around between maps.
> >
> > not all boulder layouts are seperated by squares with no tiles on.
>
> True, but I do not see this as a huge problem if sometimes you can
> wander into a mechanism. x-ray vision allows you to see many of them,
> and that is not much of a problem.

yes, but there are maps designed so that x-ray vision won't let you
see them, where as your walking through walls would (scorn gatehouse
is an example of this).

> Yes, I dislike both examples I gave myself. It seems something new
> needs to be introduced into the game, and placed around towns to allow
> wraiths get new bodies. Something not already found anywhere.

taxidermists?

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