This might be good _if_ new quests were created for
the uncapping.
We could also do, rather then a hard cap, if you don't
have the cap quested off it becomes 4x more difficult
to level past the cap (you need to aquire 4x more
points) or maybe 8x?

--- Nicolas Weeger <[EMAIL PROTECTED]> wrote:

> Hello.
> 
> Here's an idea concerning skills: add a "cap level
> without doing a quest".
> For instance (levels are random numbers): a player
> could level up to 15
> in one handed weapons. Then he'd need to complete a
> quest to be able to
> get to 25, then another for 40, and so on.
> 
> The aim would be to force players to explore the
> world, to find those
> quests to reach higher levels. Of course the quests
> should be designed
> to be do-able with level ~15 / 25 / 40 one-handed
> weapon.
> 
> Ryo
> 
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> 



                
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