>There should be NO redistribution of the quests IMHO.
>If you want more quests in an area do what I'm doing
>and make more (I'm working on a navar quest). If you
>don't make more quests you don't have a right to
>complain about a lack of quests in an area IMHO.

First, I have the right to complain to whatever pleases me - who are you to 
dictate what I should think ?

Second, notice that I was actually not speaking about a lack in *quantity*, but 
about a lack of proper *geographical distribution*. My idea was simply that 
each area would only contain quests of a given difficulty range (for example, 
Scorn would have level 1-15 ones, Brest level 15-30, Navar 30-45, etc), so that 
the player would be practically forced to travel at some point.

Note that I am not considering this as a rigid system - Scorn could contain 
high-level quests for example, but access to them should then be dependent on 
the previous completion of a quest located in another area.


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