On Saturday 31 December 2005 12:02 am Mark Wedel wrote: > [...] > With the addition of new fields in the map header for shops, it'd seem like > it > would not be possible to extend stealing to shops. [...]
Good ideas there. I would add that a player's luck score should have a lot of influence on ability to steal from a shop. So, a player that wants to PK /and/ steal is truly "out of luck" and will have a much more difficult time stealing from a shop. A 'luck 0' score would mean luck has no affect on the percentage chance of getting caught. A luck score of +1 or greater means the player has an exponentially greater chance of stealing successfully. A luck score of -1 or lower greatly increases the player's chance of being caught exponentially as the score goes down. So, someone with 2 PKs (luck -2) would have a much harder time stealing than someone with a luck of 0. Gene -- Mandriva Linux release 2006.0 (Official) for i586 18:27:34 up 16 days, 1:34, 10 users, load average: 0.20, 0.08, 0.02 ERA Computer Consulting - http://www.eracc.com/ eComStation, Linux, FreeBSD, OpenServer & UnixWare resellers _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

