On Saturday 31 December 2005 08:00 pm Miguel Ghobangieno wrote: > --- ERACC <[EMAIL PROTECTED]> wrote: > > > On Saturday 31 December 2005 12:02 am > > Mark Wedel wrote: > > > > > [...] > > > With the addition of new fields in the map header for shops, it'd seem > > > like it would not be possible to extend stealing to shops. > > [...] > > > > Good ideas there. I would add that a player's luck score should have a > > lot of influence on ability to steal from a shop. So, a player that > > wants to PK /and/ steal is truly "out of luck" and will have a much more > > difficult time stealing from a shop. A 'luck 0' score would mean luck > > has no affect on the percentage chance of getting caught. A luck score > > of +1 or greater means the player has an exponentially greater [...] > > Could exponetially vs linerally be settable in the server config file.
Making this server configurable would be good I think. Not everyone desires to have all the "features" be a hard-coded non-option. Gene -- Mandriva Linux release 2006.0 (Official) for i586 17:28:52 up 17 days, 35 min, 10 users, load average: 0.00, 0.01, 0.00 ERA Computer Consulting - http://www.eracc.com/ eComStation, Linux, FreeBSD, OpenServer & UnixWare resellers _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

