Could exponetially vs linerally be settable in the server config file.
--- ERACC <[EMAIL PROTECTED]> wrote: > On Saturday 31 December 2005 12:02 am > Mark Wedel wrote: > > > [...] > > With the addition of new fields in the map > header for shops, it'd seem like it > > would not be possible to extend stealing to shops. > [...] > > Good ideas there. I would add that a player's luck > score should have > a lot of influence on ability to steal from a shop. > So, a player that > wants to PK /and/ steal is truly "out of luck" and > will have a much > more difficult time stealing from a shop. A 'luck 0' > score would mean > luck has no affect on the percentage chance of > getting caught. A luck > score of +1 or greater means the player has an > exponentially greater > chance of stealing successfully. A luck score of -1 > or lower greatly > increases the player's chance of being caught > exponentially as the > score goes down. So, someone with 2 PKs (luck -2) > would have a much > harder time stealing than someone with a luck of 0. > > Gene > -- > Mandriva Linux release 2006.0 (Official) for i586 > 18:27:34 up 16 days, 1:34, 10 users, load > average: 0.20, 0.08, 0.02 > ERA Computer Consulting - http://www.eracc.com/ > eComStation, Linux, FreeBSD, OpenServer & UnixWare > resellers > > _______________________________________________ > crossfire mailing list > [email protected] > http://mailman.metalforge.org/mailman/listinfo/crossfire > __________________________________________ Yahoo! DSL Something to write home about. Just $16.99/mo. or less. dsl.yahoo.com _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

