> But relatively to players and developers, what do people see as the top 
> feature(s) that should be added (or things fixed) to make crossfire a better 
> game.

Apart from the code cleanup idea, here's what I see as important:

- Better visual appearance. On the coding side, it means adding things like 
support for "smooth moves" (continuous move of characters and monsters between 
squares, instead of the current "direct jump to the next square" visual 
effect), or support for action animations (when I attack a monster, I expect my 
character to swing its weapon. When I wear a shield, I expect the shield to 
appear on the character displayed).

- Better scenaristic background. Currently, a lot of the maps are very 
"bash-n-slash" without little to no story behind. I think that more than 
software code additions, solid, interesting stories will keep people playing. 
Offering different starting points for each race, providing more interactions 
with NPCs, chaining quests, etc. would require no new code and would also help 
filling the Bigworld map.

- Friendlier client. The currently available clients are intimidating for 
newcomers: the cfclient looks rather primitive while gcfclient is crowded with 
options bars, icons and menus and leaves only a small patch in the middle to 
display the game playfield itself. I think that a friendlier design here that 
leaves more space for the game would make the game somewhat more immersive and 
enjoyable to play.

Those are the things that I see as top-priority. Apart from the first, I don't 
think they require massive code changes. I tend to think that - once cleaned - 
the current "game engine" of Crossfire is very good and includes a lot of 
interesting features, on par with many commercial RPG and that it mostly 
requires to offer better content to get much more attractive.


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