On 02/02/06, Mark Wedel <[EMAIL PROTECTED]> wrote: > That said, if the smooth movement stuff is a high priority item, I'd think > that would completely redo movement and actions, and that could be the time to > fix it then.
I would say that a smooth moving slowed down crossfire where it takes time to kill things (with health bars over monsters, etc.) is a good general direction for the project. However the CrossFire of today seems quite different from that. I have very little understanding of the movement/map code, but I would guess changing that would be very close to a re-write. _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

