Yann Chachkoff wrote: > - Friendlier client. The currently available clients are intimidating for > newcomers: the cfclient looks rather primitive while gcfclient is crowded > with options bars, icons and menus and leaves only a small patch in the > middle to display the game playfield itself. I think that a friendlier design > here that leaves more space for the game would make the game somewhat more > immersive and enjoyable to play.
I hope the gtkv2 client goes a little in that direction (the map display is at least considerable. However, I know there are issues regarding the minimum window size it needs). One of the things that have been on my wishlist a long time is a better character creation method. the current method of 'press keys to swap stats', 'press spacebar to cycle through classes', 'move your now created character to choose a class', and then heading to the nexus are all a little hokey. And for new players, probably a little frustrating - not knowing how the race/class will affect your stats until you choose that previous piece, etc. Pretty much all games provide a screen for the player to choose this - arrange stats, pull down option for race (which effects stats), pulldown for class (which also effects stats), etc. For stats, I'd probably suggest 4 colums in fact - base stat, modifiers from race, modifiers from class, and final stat. One nice effect of this getting moved to the client is all that code currently in the server that handles this could just go away. As far of this, I'd also suggest going with just a straight point system for stats (you get 180 points for your stats to distribute, instead of rolling). New code would have to be added to the server to validate the final result (player didn't over spend points, etc) _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

