I use the keybinding interface very often. I imagine others do too. --- Mark Wedel <[EMAIL PROTECTED]> wrote:
> Yann Chachkoff wrote: > >> Briefly discussed on irc, but also related to > other discussions, is perhaps > >> what client(s) to use going forward. To me, at > some level, keeping the > >> gtk(v1) client about may not make a lot of sense. > > > > I'm not sure about that, at least not on the short > term. The gtkv2 is far > > from complete IMHO. On the longer term, it is > probably correct that the gtkv1 > > would get superceded at some point, though. > > But what at the main features that are missing? > IMO, there is a lot of stuff > in gtkv1 client that I'm not sure people use. One > being the keybinding > interface - do people use that very much, or do > people just use command line. > It doesn't make sense to add features that no one > needs. > > > > >> Especially if we start going down the path of new > character creation and > >> other widgets - I don't look forward to trying to > write those for the gtkv1 > >> client. > > > >> I know a lot of people still use the gtkv1 > client. > > > > Well, I think it is actually more accurate to say > that it is the most used > > one :). > > Yes, numbers back you up - from metalforge: > GTK Unix Client 6 > GTK Unix Client 1.5.0 3 > GTK Unix Client 1.7.0 1 > GTK Unix Client 1.7.1 7 > GTK Unix Client 1.8.0 22 > GTK Win32 Client 1.7.0 1 > GTK Win32 Client 1.7.1 2 > GTK Win32 Client 1.8.0 7 > GTK Win32 Client 1.8.0 snapshot 19 > GTK2 Unix Client 1.8.0 6 > Perl Bot 1 > X11 Unix Client 4 > X11 Unix Client 1.7.0 2 > X11 Unix Client 1.8.0 11 > > These numbers are correlated with client and ip > address - this likely isn't > 100% accurate (there is a delay between the client > connecting and player logging > in, thus getting IP address), but probably gives an > OK estimate. The number > could also be skewed - people playing that connect > via DHCP will be counted > numerous times, compared to those on static IPs. > > > > > My most important complain is already well known: > gtkv2 requires a 1280x1024 > > screen resolution, which is not available (or > comfortable) on many screens. > > The resolution currently considered as standard is > 1024x768 (a lot of laptops > > are limited to it, while a lot of 17''CRT monitors > can only display 1280x1024 > > at rather low frequencies). Although I understand > that people that got bigger > > screens would want a client best suited for them, > let's not forget all those > > who cannot properly display such a big client: > they'll have no other choice > > but quit playing, or deal with ugly things like > virtual scrolling. > > > > I think that the problem comes down to the > impossibility to reconfigure the > > client interface to suit your needs - not > everybody needs/wants a 25x25 map > > display, for example; others may want to get > bigger tiles instead of getting > > more. Before scrapping gtkv1, I think that the v2 > must provide the same level > > of display configuration. > > I'll look into this. Note it really comes down to > the map display area - if > the map area is made say ~550x550 pixels (instead of > the 800x800 right now), > that you could either get 17x17 display with full > sized images, or 25x25 with > images resized to be 22x22, or something in between. > > > _______________________________________________ > crossfire mailing list > [email protected] > http://mailman.metalforge.org/mailman/listinfo/crossfire > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

