Weather code is usable. I use it, albit on level 4 now.
--- Lalo Martins <[EMAIL PROTECTED]> wrote: > And so says Alberto Sáez Lodeiros on 22/03/06 > 00:51... > > I was playing CF and killing dreads while I > realize that most common > > spells have no secondary effect. I think that a > more realistic effect of > > cold spells can be, appart of damage, of course, > to "slow" the player by > > the chill effect. > > One idea that was explored a few years ago is that > fire and cold spell > should raise/lower the temperature around them, > while electrical ones, > if cast outdoors, increase the chance of rain. > However, while (IIRC) > most people agreed it would be cool, the outcome was > basically: this > would tie in to the weather code, but right now it's > way too broken to > be used, so this feature would end up not being > visible anyway. > > If the weather eventually gets fixed, we could add > this. And maybe some > max/min checks... if characters are above/below some > limits they lose > HP, if items are above/below some limits they > burn/melt/freeze. > > It would be interesting... 1: go outside in a > snowstorm, 2: cast meteor > storm, 3: ???, 4: profit > > best, > Lalo > Martins > -- > So many of our dreams at first seem > impossible, > then they seem improbable, and then, when we > summon the will, they soon become inevitable. > -- > personal: > http://www.laranja.org/ > technical: > http://lalo.revisioncontrol.net/ > GNU: never give up freedom > http://www.gnu.org/ > > > _______________________________________________ > crossfire mailing list > [email protected] > http://mailman.metalforge.org/mailman/listinfo/crossfire > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

