Well eventually there will be a swim abillity IIRC. allow projectile would be better to be set. Would only need to set it on the water arches.
--- Mark Wedel <[EMAIL PROTECTED]> wrote: > Miguel Ghobangieno wrote: > > > Oh I'd like to beable to set it so arrows, bolts, > and > > shooting spells can traverse water. Could we have > new > > movement types: arrow(or projectile) etc. > projectile > > probably would be fine. I tried to do it my self > > hoping that the movement code used key value... :( > > It seems you are mixing two things here - the > movement type, and what can move > onto the space. > > Adding new movement types isn't hard, but the > blocking for many arches would > have to be updated. And I'm not sure that having > a whole bunch of movement > types is the correct approach (one problem that can > still happen even in that > model is someone creates an object that gives player > the projectile movement). > > To me, the right approach would be to add some new > flags - we already have > things like no magic, so extend that with things > like no_player and/or no_monster. > > > > _______________________________________________ > crossfire mailing list > [email protected] > http://mailman.metalforge.org/mailman/listinfo/crossfire > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

