On Wed, Jul 04, 2007 at 08:01:12AM -0600, Alex Schultz wrote:
> One quick note about this, is that removing that hard limit isn't so
> simple as "just" removing it.
I didn't looked into the code. I just wrote down what I think will
improve gameplay.
I wouldn't consider this hard limit as critical which needs to be fixed
asap. Anyway, it can't be wrong to put some more priorities on gameplay
instead of "what's easy to code". ;)
Jürgen
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