Juergen Kahnert wrote: > On Wed, Jul 04, 2007 at 08:01:12AM -0600, Alex Schultz wrote: > >> One quick note about this, is that removing that hard limit isn't so >> simple as "just" removing it. >> > > I didn't looked into the code. I just wrote down what I think will > improve gameplay. > > I wouldn't consider this hard limit as critical which needs to be fixed > asap. Anyway, it can't be wrong to put some more priorities on gameplay > instead of "what's easy to code". ;) Yep, just thought I'd make note of what else would be affected by it and would need tweaking as to make sure that won't be forgotten. I agree it would help gameplay, though not something with asap priority indeed :)
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