On Sun, Jul 29, 2007 at 08:02:55PM +0200, Nicolas Weeger wrote: > > I don't think so. But we should skip the idea of a "healer" class. > > This leads into the wrong direction. > > This leads in the wrong direction for you, but not necessarily for > other players :)
Offering characters for pure party gaming in a game with only a rudimentary party support and just a few players online at the same time is nothing you have to spent much time of thinking. It's just unplayable... > In my opinion, the more roles players can choose from, the funnier. Only if such a role is playable. Offering classes which are unrealistic to play are no fun at all. > Even non combat roles, be it alchemist, smith, whatever - including > healer. We don't have a smith class. And the alchemist is unplayable at the moment; see: http://mailman.metalforge.org/pipermail/crossfire/2007-July/011693.html > Though we should make it so that one can play alone if she wishes so :) How do you play a pure healer alone? Or do you mean a paladin / priest? > Ideally, players could play together, or single, without (many) map > restrictions - it is ok to have some maps requiring multiplayer, but > not all ; it is ok to have maps suitable for only one player, not all. Yes, ideally, I fully agree. But CF is far away from ideal conditions for this. So concentrate on classes which are playable at the given system and add more classes, if those become playable, too. Jürgen _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

