On Fri, 18 Jan 2008 15:09:09 -0600 Rick Tanner <[EMAIL PROTECTED]> wrote:
> > In order to deal with this, I'm planning to soon re-balance potions > > of life by adjusting their costs, level limits, and how often > > different ones appear in treasure lists. I'm thinking of making the > > level limits as follows: > > up to 20, up to 40, up to 105, and then unlimited > > I think there should be more of a level breakdown for the potions. > Otherwise, I suspect, people in the 'teens levels will be cleaning out > the newbie areas for the easy potions. > > I would propose something like this: > > Up to level 10, level 11-20, 21-40, 41-80, level 100+ Well, now you list 5 level groupings, not 4 as currently exists. Just to double check, was this an error or do you mean to suggest having 5 level groupings would be preferred? :) Currently we have: -minor potion of life -medium potion of life -major potion of life -supreme potion of life If we have another, where would be a good place to put it in the ranks? Perhaps "superior potion of life" just below supreme? Another thought is, perhaps left clicking a potion of life, should tell the player what level it's effective up to? > > With pricing in shops along the following lines: > > 5pp, 40pp, 300pp, and then the last only being obtainable from > > alchemy and treasure. > > I think that pricing looks reasonable. > > Assuming the level breakdown I mentioned earlier, pricing like this: > > 5pp, 25pp, 625pp, 1000pp > > Okay, maybe not that sharp of an increase - it just seems that if > there is a pattern or explanation for pricing structure, there is less > confusion by players. That pattern also seems fairly reasonable to me presuming that level breakdown. Alex Schultz
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