Hi, Recently after some discussion in IRC with both players and other developers, it was pointed out while it's kind of good that there are multiple levels of potions of life, they don't solve the issue of depletion being quite harsh and difficult to recover from for newbies.
In order to deal with this, I'm planning to soon re-balance potions of life by adjusting their costs, level limits, and how often different ones appear in treasure lists. I'm thinking of making the level limits as follows: up to 20, up to 40, up to 105, and then unlimited With pricing in shops along the following lines: 5pp, 40pp, 300pp, and then the last only being obtainable from alchemy and treasure. In addition, I'm thinking of making either: 1) Up to level 5 or 10 unaffected by stat depletion at death or 2) A NPC in the house of healing which can give free healing of stat depletion to characters up to about level 5 or 10. Any comments/objections/suggestions on this plan? Alex Schultz
signature.asc
Description: PGP signature
_______________________________________________ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire