Quick thoughts: Not having any stat depletion until level 5 or so seems quite reasonable. The cost of lost exp is likely a big enough penalty. If that is done, then I'm not sure of need/reason of npc that restores depletion.
If so, maybe pricing like 5-10 50 pp 11-20 250 pp 21-40 1000 pp 41-80 5000 pp 80+ 25000 pp Bit extreme? Don't know - I always here about players at higher level having gobs of money, so 25k pp probably isn't much. I actually don't think these costs at any of these levels is actually all that difficult- 50 pp at levels 5-10 isn't that hard, same for the 250 pp, etc. Having the examine option tell the level of the potion makes perfect sense. I also think a goodly supply of all of these should be available in the house of healing - sure, those could get cleared out, but in general, one should be able to buy these (one note being, maybe the higher level ones are not available in the scorn house of healing, but rather the higher level towns). It'd also perhaps be interesting to give restoration to certain gods (gaea?) and let players restore other players. To limit this, the caster level is effectively the same as restoration level, so you wouldn't be able to restore stat death from your own death, at least not until you regained the levels. One could also make it some ratio, like effective level is 75%, thus, a level 50 praying skill restores death loss up to level 37. _______________________________________________ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire