Hello. I just committed a small patch enabling spells to require and consume items when cast.
The patch uses a 'casting_requirements' key (in the spell object itself) to enforce restrictions. The value should be a list of items, like the alchemy uses. Currently it is restricted to 10 items (hardcoded value) - putting more will make the spell impossible to cast. Check the 'test/spell_requirements' maps for an example. Now let your imagination take over and invent fun spells with weird items! :) Nicolas -- http://nicolas.weeger.org [Mon p'tit coin du web]
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