> Random question on this: Is there any way to really clearly know that > this is going to happen? > > For example, if one had a spell that used up diamonds, it should be > pretty darn clear it does so, since diamonds will now just start > disappearing from the players inventory. > > IIRC, all of the crafting stuff pretty much requires you putting the > items on the crafting devices and using the appropriate skill.
Currently no, the player doesn't know if the spell description doesn't have the information. > I wonder if adding something like a 'spell reagents' container might not > be a bad idea, and spell using items will only use objects from that > container. Maybe... But would that make the game fun? :) > This probably isn't a problem until spells that use this functionality > become widespread - my main concern in there may be some confused/upset > players if there are spells that end up using valuable items. Hopefully, client will warn when selecting such a spell (which is why I added the protocol extension). Or we can even have the server send a reminder - "you ready the spell firebolt, which consumes diamonds to be cast". Nicolas -- http://nicolas.weeger.org [Mon p'tit coin du web]
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