-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 >> Maybe with a high failure rate, and rather in thaumaturgy maybe, >> which doesn't have many recipes. > > I like this idea; I think having the high chance of failure and > huge number of starting materials offsets the cost and random > chance of finding these in the wild. > > Perhaps even a skill like jewelery? Then again, I don't know many > jewelers who can put together a bunch of gems to make a better > gem.
I like the idea of being able to assemble or craft items in the game. Here's my thought on this specific idea.. Thaumaturgy to assemble lesser gems in to a flawed gem. Jeweler skill to cut/polish the flawed gem in to the gem "of great value", et al. If graphics are needed, I volunteer to work on that. -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Thunderbird - http://www.enigmail.net/ iD8DBQFRfvWWhHyvgBp+vH4RAtEFAKCAN0ecqav220NTE+dffNQ4UEJNAgCfVWco uSAcvWzaDEx/rR3MK3ahE68= =ImTW -----END PGP SIGNATURE----- _______________________________________________ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire