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>> Maybe with a high failure rate, and rather in thaumaturgy maybe, 
>> which doesn't have many recipes.
> 
> I like this idea; I think having the high chance of failure and
> huge number of starting materials offsets the cost and random
> chance of finding these in the wild.
> 
> Perhaps even a skill like jewelery? Then again, I don't know many 
> jewelers who can put together a bunch of gems to make a better
> gem.

I like the idea of being able to assemble or craft items in the game.

Here's my thought on this specific idea..

Thaumaturgy to assemble lesser gems in to a flawed gem.

Jeweler skill to cut/polish the flawed gem in to the gem "of
great value", et al.

If graphics are needed, I volunteer to work on that.


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