Seeing the discussion on this list, I thought I should toss out an idea I had.
Some time ago, I was thinking about creating a set of underworld maps, tiled together much like the surface world maps. The difference is that they wouldn't necessarily be completely two-dimensional. You might have a set of maps tiled such that you could move in a spiral, entering maps that go underneath the map you were on four maps ago. I would want the main entrance to be a tile on the main world map where high mountains prevent access except through a canyon. The same idea could be used for a tower going up. I wanted to play with the idea and see how the client would react with the fog of war memory when you enter a map beneath the one you were recently on. Anyway, I never got around to implementing it, but I thought I would toss out the idea in case someone is inspired.
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