On Thu, Feb 07, 2019 at 03:26:08PM -0500, Preston Crow wrote: > Maybe all of them? I have a character with 13 skills at or above > level 110 on Metalforge.
that is really quite good > I get the feeling that I'm never going to > get there in lockpicking or sense curse, but I could conceive of > getting several more up there. I lost about 40k points trying to raise my oretory skills :) > Of course, "all of them" depends on > the character, as I don't have meditation, flametouch, clawing, > etc., but I am allowed weapons. So if we want people to reach a cap, > then either 8 or 16 would seem reasonable to me. > > On 2/7/19 2:35 PM, bill billy wrote: > >I agree to your second point. How many skills should a player have > >to max before it equals max level in your opinion? > > > > > >On Thursday, February 7, 2019, 2:30:41 PM EST, Preston Crow > ><pc-crossfir...@crowcastle.net> wrote: > > > >What about setting a higher maximum overall level than the per-skill > >maximum level? Then to max out your character, you would have to master > >many different skills. > > > _______________________________________________ > crossfire mailing list > firstname.lastname@example.org > http://mailman.metalforge.org/mailman/listinfo/crossfire -- So many immigrant groups have swept through our town that Brooklyn, like Atlantis, reaches mythological proportions in the mind of the world - RI Safir 1998 http://www.mrbrklyn.com DRM is THEFT - We are the STAKEHOLDERS - RI Safir 2002 http://www.nylxs.com - Leadership Development in Free Software http://www2.mrbrklyn.com/resources - Unpublished Archive http://www.coinhangout.com - coins! http://www.brooklyn-living.com Being so tracked is for FARM ANIMALS and extermination camps, but incompatible with living as a free human being. -RI Safir 2013 _______________________________________________ crossfire mailing list email@example.com http://mailman.metalforge.org/mailman/listinfo/crossfire