Is that possible sprite3d can't handle shadows and genmesh can? Because I made my sprite as a genmesh, and it can cast shadow now.
- Re: [CsMain] shadow Miklos Szeles
- Re: [CsMain] shadow Miklos Szeles
- Re: [CsMain] shadow Miklos Szeles
- Re: [CsMain] shadow Chris Case
- Re: [CsMain] shadow Miklos Szeles
- Re: [CsMain] shadow Jorrit Tyberghein
- Re: [CsMain] shadow Miklos Szeles
- Re: [CsMain] shadow Jorrit Tyberghein
