And where can I found documentation on, how to make genmesh object with blend2cs from a belnd object?
Greetings,
Miki
On 11/2/05, Jorrit Tyberghein <[EMAIL PROTECTED]> wrote:
On 11/2/05, Miklos Szeles <[EMAIL PROTECTED]> wrote:
> Is that possible sprite3d can't handle shadows and genmesh can? Because I
> made my sprite as a genmesh, and it can cast shadow now.
>
That's indeed the reason.
Greetings,
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