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Greetings,

On 11/2/05, Miklos Szeles <[EMAIL PROTECTED]> wrote:
> And where can I found documentation on, how to make genmesh object with
> blend2cs from a belnd object?
>
> Greetings,
>
> Miki
>
>
> On 11/2/05, Jorrit Tyberghein <[EMAIL PROTECTED]> wrote:
> >
> > On 11/2/05, Miklos Szeles <[EMAIL PROTECTED]> wrote:
> > > Is that possible sprite3d can't handle shadows and genmesh can? Because
> I
> > > made my sprite as a genmesh, and it can cast shadow now.
> > >
> >
> > That's indeed the reason.
> >
> > Greetings,
> >
> >
> > --
> > Project Manager of Crystal Space (http://www.crystalspace3d.org )
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--
Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
Support Crystal Space. Donate at
https://sourceforge.net/donate/index.php?group_id=649


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