There is a new pseudo stable release of Crystal Space and CEL. We are
pretty confident that this release works well on various systems and
platforms and we recommend that you use this version. You can get it
from the download page
(http://www.crystalspace3d.org/tikiwiki/tiki-index.php?page=Download).

Visit the Project Forums
(http://community.crystalspace3d.org/forum/index.php) or reply to this
email in case of problems. Always state the version of CS that you're
using there and also details on your system (compiler, OS, 3D card,
...)

A lot has changed in this pseudo stable release compared to the
previous pseudo stable. Here is a list of a few of the highlights:

    * The VBO (vertex buffer object) extension is now enabled by
default (except on a few 3D card/driver combinations where we know
that it doesn't work properly). This means that on most systems you
will see a good speedup of CS, especially with objects having a large
number of triangles. If you have problems with this then you can edit
data/config/r3dopengl.cfg and disable it again. Please let us know.
Also visit the HelpTestVBO page for more information on how to test
and disable this feature.
    * There is a new foliage generator (see the news item a bit lower
here). This is a relatively new feature so performance isn't yet
optimal but it should already be usable.
    * The old crossbuilder/model loader system has been removed.
Instead CS can now load MD2 and 3DS files natively through the normal
loading system. Details on how to change to the new system are
explained in the release notes appendix in the manual.
    * The ball mesh has been removed. Instead you should use genmesh
now. Details on this also in the appendix.
    * A lot of memory leaks have been fixed. Especially in the area of
regions. Loading and then unloading a world file in a region is now
clean.
    * The particles mesh has been considerably improved in
performance. It is important to note that in future versions of
Crystal Space we will remove several ad-hoc particle systems plugins
like fountain, fire, explo, spiral, ... in favor of particles. So it
would be good if people already prepare for this future removal.
    * There is a new more generic event system. This means that you'll
have to change your applications. Details on this are also in the
release notes appendix.
    * The render priority system has been changed. It is now no longer
possible to change the render priority table in a world file. Instead
it must be done from code. Details in the release notes appendix.
    * A new scene node system has been implemented, bringing Crystal
Space closer to being a real scene graph. Lights and meshes can now be
put in a hierarchy. Camera's will follow later.
    * The software renderer has been completely rewritten. This has
two good consequences and one bad. The bad news is that it is now a
LOT slower then before. The good news is that it supports more
features and is in general more correct. Also it is easier for us to
maintain. That was the major reason why we changed it. The alternative
would have been to drop the software renderer alltogether.
Lightmapping is removed in the software renderer as well. Instead
gouraud shading is used.
    * Compared to the last pseudo-stable the python plugin is now
actually working here.
    * There is a new Bullet physics plugin (alternative to ODE).
    * There is a totally new sound system. The old sound system will
soon be removed. The new sound system is more stable but at the moment
doesn't have any hardware accelerated versions (i.e. no OpenAL or
related).
    * The lightmap format has changed! This means that you will have
to relight all your levels.
    * A new CEGUI based window system has been added.
    * Support for MSVC6 has been removed! MSVC8 is now freely
downloadable so you should convert to that.
    * Lots of changes and fixes to shaders and related.
    * General performance fixes.
    * Lots of bug fixes including fixes for 64-bit computers.
    * General documentation enhancements.
    * And a lot more...


In general you should look at appendix C.1 in the manual when you want
to convert from the previous pseudo stable (or from 0.98 for that
matter) to this version. All changes which may impact your application
are listed there and also what you should do about them.

Greetings,

--
Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
Support Crystal Space. Donate at
https://sourceforge.net/donate/index.php?group_id=649


-------------------------------------------------------
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid3432&bid#0486&dat1642
_______________________________________________
Crystal-main mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/crystal-main
Unsubscribe: mailto:[EMAIL PROTECTED]

Reply via email to