That sounds like a VERY good idea! Please let us know if you have any problems or issues. If that tutorial is ready is that something we could host on the CS site?
Greetings, On 2/1/06, Nagy József <[EMAIL PROTECTED]> wrote: > Hi all! > > First, sorry for my very bad english :) > > I planning a hungarian CS site. I working on a complex tutorial system. > People wanna see a mini game, step by step, people wanna "easy to modify" > tutorials. I use some tutorials from the CS doc. > > I working small game. Cally walks in a Doom-like maze with closed doors, > she can pick up keys and treasures. Her quest is escape from the maze and > get the treasures. The maze don't have an up cover, the player can see the > sky. > > The planned titles with short short desciptions: > > Beginner tutorials: > > 1. Compiling CS ( ready). > 2. Creating a CS application (ready). > 3. A blackscreen tutorial (ready) > 4. Creating a world from code+basic input handling. (ready) > 5. Loading a world (ready, but i use my world) > 6. Loading a model.(ready, but I loading Cally.) > 7. Add some physic(or CD). Cally walk on the ground . > 8. Add some camera movement. Cally walk an the ground, with a cool camera. > 9. Add sounds and a looping background music. Cally steps and make noise. > 10. Particle systems. Cally walks in a world of fires, waters, fogs etc. > 11. Lights and shadows tutorial. Cally walk a day/night world(1 game day > less then 1 min. in the reality of course :-) ), and can "spell" some > pseudodynamic light. > 12. Clicking objects. Cally can open doors, pick up items. > 13. GUI tutorial. The game starts with a main screen, it has some button and > window, with basic funkcionality. The player gives a name to his character > at start, I plan an Escape button and a Restart button and some basic, but > working ingame interface . CEGUI is my preferred GUI system. > 14. Finishing the game. I plan a Hall of Fame, a load/save system, ans some > code to set up the CS (and maybe CEL) enviroment variable. > > Intermediate tutorials: > > 1. Creating a plugin. The tutorial shows, how to make a LUA plugin , how > works the SCF and how to use correctly the fast pointers. I demonstrate, how > to script with the new LUA plugin the mini game. (for example dynamicaly > generating treausers or opening/closing dorrs with script, telporing, etc.). > 2. Shader tutorial(s). Cally will walk in the world of shaders. > 3. Hierarchal joint. > 4. Some physic. > 5. Using threads with csThread. > 6. Portals in depths. > 7. More about world files. (Maybe a world builder to the demo game?) > > ??? > > Expert tutorials: > > 1 Using the debugging system. > ??? > > I working on the beginners tutorial now. I try to translate it english, with > some help. Maybe it will help to others. > > Greetings: > > Joco > > > > > > > > -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid3432&bid#0486&dat1642 _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
