Hi all,

One of the biggest issues that Crystal Space has in its acceptance as
a good 3D engine is the (apparent) lack of tutorials, documentation,
demos, and so on. OGRE gets a lot more good reviews and that's mostly
because it is a lot better in these areas. I would like to get rid of
that image so I think we need to work a bit more on this. I will cover
all these points in detail right now.

-= Demos =-

OGRE has a lot more demos and they also look nicer out of the box. The
main reason is not necesarily that OGRE is better but more that they
appear to have better artists and were able to better bring it
together. Currently work is on the way for two Crystal Space demos:
- Crystal Core is the major CS demo game project but this is still a
long-term project so I don't expect this to become a major demo in the
first few months.
- A new cartoon like level+physics demo is in the making right now
(Erroroman). I hope this will be a nice addition at least.
I would also like to see a replacement for flarge. 'flarge' is a very
nice testing level as it demonstrates a lot of the features that are
in CS. So in that respect it is a very useful level for the developers
to see if some CS feature has been broken or not. However it is not a
very good default level to start walktest with as it really looks like
crap :-)  So we need a new default level that concentrates on being
beautiful.

-= Tutorials =-

There are already several tutorials. Most of them are made by me. I
think we need more user contributed tutorials but more importantly, we
need a central place to put all these tutorials so that people can
find them more easily. Perhaps the community site is a good place for
that? Another solution would be to put more tutorials in the main
documentation. Also the tutorials that we have don't go that far in
functionality. The tutorials in the basic documentation would also
need to be a bit more advanced and show more features of CS.

-= Wiki =-

The Crystal Space site is a wiki. People tell me the OGRE wiki is very
active and updated a lot by the user community. I wonder why this is
not happening with the Crystal Space wiki? Do people actually know
they can edit pages (as long as you are registered)? I would really
like to see the wiki being used by YOU (the community). That is the
easiest place for people to contribute to the documentation. Don't be
afraid to make modifications there. Also don't be afraid to make
structural changes or additions either.


-= What I want from you =-

1. Who can make a VERY nice level for CS (preferably with Blender)?
The level should be beautiful but don't overdo the textures as the
textures would have to be put in CVS so don't use megabytes of texture
data.

2. Who can make nice tutorials for CS and CEL? The format doesn't
matter. As soon as a tutorial is made we can easily convert it to
TexInfo (if it is going to be fitted in the main manual) or to
whatever is needed. You can even  make it directly in the wiki if you
want.

3. Edit the wiki! Please do. It is there for you to use (and also for
us of course :-)

Greetings,




--
Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
Support Crystal Space. Donate at
https://sourceforge.net/donate/index.php?group_id=649


-------------------------------------------------------
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid3432&bid#0486&dat1642
_______________________________________________
Crystal-main mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/crystal-main
Unsubscribe: mailto:[EMAIL PROTECTED]

Reply via email to