I'm using the csTicks received by iVirtualClock::GetElapsedTicks() to
control/advance simple thing animations (rotation, movement), which
should run for a specific time, in SetupFrame() (csevProcess event).
I don't know if this is the best/correct way to do this, but it worked
fine with cs-pseudo-stable-2005-09-03, as 1 csTick seems to be milli
second.
Now with cs-pseudo-stable-2006-01-27 all animations are running at
double speed. It looks like the resolution of the virtual clock has been
doubled: 1 csTick = 0.5 ms ?
The question is, is the assumption 1 csTick = 0.5 ms correct, or is this
only for my computer correct. Or is there a better way to get the real
time elasped between to frames?
Yours,
Ronald
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