On Tue, 2006-02-07 at 11:20 +0100, Jorrit Tyberghein wrote:
> On 2/7/06, Ronald Kurz <[EMAIL PROTECTED]> wrote:
> > I'm using the csTicks received by iVirtualClock::GetElapsedTicks() to
> > control/advance simple thing animations (rotation, movement), which
> > should run for a specific time, in SetupFrame() (csevProcess event).
> > I don't know if this is the best/correct way to do this, but it worked
> > fine with cs-pseudo-stable-2005-09-03, as 1 csTick seems to be milli
> > second.
> > Now with cs-pseudo-stable-2006-01-27 all animations are running at
> > double speed. It looks like the resolution of the virtual clock has been
> > doubled: 1 csTick = 0.5 ms ?
> > The question is, is the assumption 1 csTick = 0.5 ms correct, or is this
> > only for my computer correct. Or is there a better way to get the real
> > time elasped between to frames?
> 
> We most certainly did not change this. A tick is still 1ms so most
> likely something else has gone wrong. What kind of animations have
> doubled in speed?

You're right Jorrit. The real problem was, that all events were received
twice. I'm using now the class csBaseEventHandler with still some old
code fragments left :)

Thanks,
Ronald

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