On 2/7/06, Ronald Kurz <[EMAIL PROTECTED]> wrote:
> I'm using the csTicks received by iVirtualClock::GetElapsedTicks() to
> control/advance simple thing animations (rotation, movement), which
> should run for a specific time, in SetupFrame() (csevProcess event).
> I don't know if this is the best/correct way to do this, but it worked
> fine with cs-pseudo-stable-2005-09-03, as 1 csTick seems to be milli
> second.
> Now with cs-pseudo-stable-2006-01-27 all animations are running at
> double speed. It looks like the resolution of the virtual clock has been
> doubled: 1 csTick = 0.5 ms ?
> The question is, is the assumption 1 csTick = 0.5 ms correct, or is this
> only for my computer correct. Or is there a better way to get the real
> time elasped between to frames?

We most certainly did not change this. A tick is still 1ms so most
likely something else has gone wrong. What kind of animations have
doubled in speed?

Greetings,


--
Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
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