Hi Jorrit, Saturday, March 18, 2006, 6:37:32 PM, you wrote:
> As Frank already said, those screenshots don't show billboards but > just regular polygons. wrong picture then, look here: http://www.ragecomm.com/obi/grass.JPG http://www.ragecomm.com/obi/grass2.JPG this comes from app named 'NatureScene' (can't find link now), this are surely billboards (at last from what I saw in code). They have much more dense grass and it 'takes' also less cpu. > BTW, the foliage plugin can generate something > like that easily. thanks, I know it can, but it works a bit slow. I was thinking about less general solution: new mesh type that will put all grass quads to one render buffer + shader that will handle billboarding and maybe wind. The hard part is that I will need billboarding/wind matrices. Do you think it will work faster? -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED] ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
