It is a planned todo to have foliage plugin use one mesh for all the
grass but this is currently not working yet.

Greetings,

On 3/18/06, Piotr Obrzut <[EMAIL PROTECTED]> wrote:
> Hi res,
>
> Saturday, March 18, 2006, 8:05:57 PM, you wrote:
>
> > On 18.03.2006 20:00, res wrote:
> >>>  new mesh type that will put all grass quads to one render buffer +
> >>
> >> That's also one idea behind the foliage.
>
> but what with the billboarding itself (I hope I didn't mixed terms,
> isn't it facing camera direction? like here: 
> http://www.lighthouse3d.com/opengl/billboarding/)
> , will I have to do that manual?
>
> > Specifically, CS' foliage system.
>
> correct me if I'm wrong: it just places cs meshes, so it will take
> every grass 'bush' as a separate mesh, right?
>
> yes you have right that 'bush' of grass isn't a billboard, but for me
> it looks like crossed billboards (yes, yes I know that this is already
> possible with cs foliage) - thing is they have it working much faster
> (but possible my grass meshes aren't that well optimized).
>
>
> I don't know if you get my idea right, but I want to treat all grass as a
> one mesh, build on many billboards. If cs foliage does it, then I
> understood it wrong. Question is if it will give expected performance
> boost?
>
>
> --
> greetings,
>  Piotr Obrzut                           mailto:[EMAIL PROTECTED]
>
>
>
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