On 18.03.2006 19:45, Piotr Obrzut wrote: > Hi Jorrit, > > Saturday, March 18, 2006, 6:37:32 PM, you wrote: > >> As Frank already said, those screenshots don't show billboards but >> just regular polygons. > > wrong picture then, look here: > http://www.ragecomm.com/obi/grass.JPG > http://www.ragecomm.com/obi/grass2.JPG > > this comes from app named 'NatureScene' (can't find link now), > this are surely billboards (at last from what I saw in code). They have > much more dense grass and it 'takes' also less cpu.
From the first screenshot it looks as they would have multiple polygons again, but it's a bit messy. From the 2nd, it seems they use true billboards in the distance. Note that this could also be done with the foliage plugin. > >> BTW, the foliage plugin can generate something >> like that easily. > > > thanks, I know it can, but it works a bit slow. I was thinking about > less general solution: > > new mesh type that will put all grass quads to one render buffer + That's also one idea behind the foliage. -f.r.
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