Avoid using the thing mesh. Try to use genmesh which uses vertex
lighting (gouraud shading).

Greetings,

On 3/30/06, Martin Henne <[EMAIL PROTECTED]> wrote:
> Hi all,
>
> I have a problem, when I load a factory during the game
> using "csLoader::LoadLibraryFile(...) " and create an
> object from it using "iEngine::CreateMeshWrapper()".
>
> In this case, the objects are not lighted correctly (they are
> too dark). '-relight' does not help, because the objects
> are not loaded at the beginning.
>
> The same happens, when I load an additional Mapfile
> without deleting the old world.
>
> Objects that were loaded from before
> iEngine::prepare() are just fine.
>
> I tried using iEngine::ShineLights() and iSector::ShineLights()
> after creating the objects - to no avail. Calling iEngine::Prepare()
> again does not help either. The objects appear to dark.
>
> What can I do to get them correctly relighted?
>
> Tnx in advance.
>
>
>
>
> Martin
>
>
>
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