hi, could somebody explain me the renderloops meaning and internals?
I would like to know what 'step' and 'defaultshader' means. In particular I'm trying to use ambient and diffuse on a character model and in same time have terrain rendered correctly. It is possible? BTW. what would I need to do, to render objects 2 times with different set of shaders? The only way will be to change material on every one? Or I can use renderloops somehow? -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED] _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
