Hi David, Monday, June 19, 2006, 6:03:40 PM, you wrote:
> My (completely uneducated) guess is that "step" means one step in the > rendering process. (first step would probably be rendering the sky, > then second step would be world geometry, then alpha maps... or > something along those lines) "defaultshader" seems to be the shader > that is used on _all_ geometry, unless the material for that geometry > specifies a different shader. Not sure about the rest... yeah, my guess was similar (though I thought he step could be also valid for every object), but I'm curious why renderloop still override specific material setting (for example with shadowed render loop, terrain and my water shader stops working). -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED] _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
