My (completely uneducated) guess is that "step" means one step in the
rendering process. (first step would probably be rendering the sky,
then second step would be world geometry, then alpha maps... or
something along those lines) "defaultshader" seems to be the shader
that is used on _all_ geometry, unless the material for that geometry
specifies a different shader. Not sure about the rest...

Dave

On 6/18/06, Piotr Obrzut <[EMAIL PROTECTED]> wrote:
> hi,
>
>    could somebody explain me the renderloops meaning and internals?
>
>    I would like to know what 'step' and 'defaultshader' means.
>
>    In particular I'm trying to use ambient and diffuse on a character
>    model and in same time have terrain rendered correctly. It is
>    possible?
>
>    BTW. what would I need to do, to render objects 2 times with different set
>    of shaders? The only way will be to change material on every one?
>    Or I can use renderloops somehow?
>
> --
> greetings,
>  Piotr Obrzut                           mailto:[EMAIL PROTECTED]
>
>
>
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