My (completely uneducated) guess is that "step" means one step in the rendering process. (first step would probably be rendering the sky, then second step would be world geometry, then alpha maps... or something along those lines) "defaultshader" seems to be the shader that is used on _all_ geometry, unless the material for that geometry specifies a different shader. Not sure about the rest...
Dave On 6/18/06, Piotr Obrzut <[EMAIL PROTECTED]> wrote: > hi, > > could somebody explain me the renderloops meaning and internals? > > I would like to know what 'step' and 'defaultshader' means. > > In particular I'm trying to use ambient and diffuse on a character > model and in same time have terrain rendered correctly. It is > possible? > > BTW. what would I need to do, to render objects 2 times with different set > of shaders? The only way will be to change material on every one? > Or I can use renderloops somehow? > > -- > greetings, > Piotr Obrzut mailto:[EMAIL PROTECTED] > > > > _______________________________________________ > Crystal-main mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/crystal-main > Unsubscribe: mailto:[EMAIL PROTECTED] > -- Lead Programmer G33X Nexus Entertainment http://games.g33xnexus.com/precursors/ v3sw5/7Hhw5/6ln4pr6Ock3ma7u7+8Lw3/7Tm3l6+7Gi2e4t4Mb7Hen5g8+9ORPa22s6MSr7p6 hackerkey.com _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
